How To
Play
DECK CONSTRUCTION
- Deck size: 30 cards exactly
- Same card limit: 3 copies maximum
- Components: GBS Characters, Items, Skills
- Field requirement: Total base shapes must fit within a 2×3 grid (6 spaces)
• For 3 squads = 18 spaces total
• Exception: Gurren Lagann doesn't count — calculate using pre-fusion units
STOCK DECK (Figure / Support Deck)
- Any number of cards
- Components: GBS Character cards + Item cards
- Same card limit: 1 copy per card
- Requirement: Corresponding card must be in main deck
- Deck size: 30 cards exactly
- Same card limit: 3 copies maximum
- Components: GBS Characters, Items, Skills
- Field requirement: Total base shapes must fit within a 2×3 grid (6 spaces)
• For 3 squads = 18 spaces total
• Exception: Gurren Lagann doesn't count — calculate using pre-fusion units
STOCK DECK (Figure / Support Deck)
- Any number of cards
- Components: GBS Character cards + Item cards
- Same card limit: 1 copy per card
- Requirement: Corresponding card must be in main deck
Power
Skill
Card Name
Space Taken
Effect
GBS Characters: Data cards for character figures. They feature Power (P), Skill (S), and define the base shape for squad formation.
Support Type
Character Name
Ability
Character (Support): Played under GBS characters to enhance abilities. You can only have 1 copy of the same name on the field.
Item Power
Item Name
Equip Effect
Item Cards: Represent equipment or weapons. Each GBS character can only equip 1 item at a time.
Skill
Timing
Effect
Skill Cards: Tactical cards used during Main or Battle phases. Usage is limited to 3 per turn.
STARTING CONDITIONS
- Life: 5 points | Hand: 6 cards
- First player does not draw on turn 1
- Movement: Each figure has 2 Movement Power
FIELD LAYOUT
5×6 Grid (30 spaces total)
- Top 2 rows = Enemy territory | Bottom 2 rows = Your territory
- Center spaces = Main camp (2 damage if invaded)
- Life: 5 points | Hand: 6 cards
- First player does not draw on turn 1
- Movement: Each figure has 2 Movement Power
FIELD LAYOUT
5×6 Grid (30 spaces total)
- Top 2 rows = Enemy territory | Bottom 2 rows = Your territory
- Center spaces = Main camp (2 damage if invaded)